In the course students learn to identify segments and user needs, develop Customer Journey Map, design user-friendly interfaces: test hypotheses and create prototypes, conduct usability testing and form Lean-UX strategy.

The training includes hands-on exercises and homework assignments. Each homework assignment is checked by the teacher, the student gets detailed feedback: what is good and what should be improved. If the tasks are successfully completed, the student is allowed to defend his/her thesis and receives a confirmation that he/she has passed the course.

Program

Module 1
Design features for mobile devices. Designing interfaces for IOS and Android.

  • Types of devices. How app design differs from website design.

Practice. Forming the concept of the project.
Practice. Working with references, CJM.

Design process.

  • Stages up to the release of the final solution.

Practice. Prototyping.
Practice. Prototyping.

Module 2
Basic patterns.
Navigation. Basic patterns.

  • The user’s path in the product. How to choose the main thing and place the functionality in the main screens
  • Load screen, onboarding, tooltips, blank screens, notifications

Practice. Working with navigation.
Practice. Working with onboarding.

Mobile prototyping.

  • Prototypes of mobile applications and the features to keep in mind.

Practice. Working with forms.
Practice. Working with blank screens.

Module 3
UI of a mobile application.

  • Components and structure of screens.

Practice. Forming a design system.
Practice. Working with the design system.

Animation in mobile applications.

  • Basics of animation, principles, examples, practice.

Practice. Animation in Figma.
Practice. Animation in Protopie.

Module 4
Behance.

  • Case making on Behance.

Practice. Forming a case on Behance.
Practice. Preparing an animated case on Behance.

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